Changes between Version 6 and Version 7 of UseCaseBrainStorm
- Timestamp:
- 09/03/2007 08:08:27 AM (17 years ago)
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UseCaseBrainStorm
v6 v7 5 5 * SpecificIdeasFromEric 6 6 7 == Brain Dump == 7 == Use Cases == 8 * energy saving 9 * turn out lights based on motion 10 * set AC to powersave (turn up temperature in summer, down in winter) while everyone is away 11 * use system to locate lost items 12 * game (there has to be some game that can take advantage of this system) 8 13 * cell phone based control 9 14 * as Chung was describing 10 15 * universal remote 11 16 * away from home (fire, burglar, etc.) 12 * interdevice control 13 * TV can control devices like TVs, speakers, lights 14 * phone ringing message displayed on TV and other devices 15 * video camera sends video directly to TV or computer 16 * new mail, etc. notifications to TV 17 * notifications 18 * phone ringing message, new mail, etc. displayed on TV and other devices 19 * TV can control devices like TVs, speakers, lights 20 * video camera sends video directly to TV or computer 17 21 * base station based control 18 22 * provides cell phone and web based control 19 * use system to locate lost items 20 * big v. small house 21 * a big house would need the interfaces to be able to scale (scrolling through 100+ devices would not be fun) 22 * communication would also be harder in a big house - range of wireless, etc. 23 * form queries to "search" through available devices 24 * devices can share metadata: 25 * room 26 * category (entertainment, security, etc.) 27 * use metadata to sort through devices (can order devices in different ways - akin to the different ways songs can be sorted on your iPod) 28 * Architecture? 29 * centralized (aka. one base station) 30 * fault-tolerant centralized (aka. one base station, but backups available) 31 * ''EA: I don't know how we would do this. Any way I would do it doesn't make sense.'' 32 * distributed (aka. no central base station - all devices can communicate with all other devices) 33 * energy saving 34 * turn out lights based on motion 35 * set AC to powersave (turn up temperature in summer, down in winter) while everyone is away 36 * poll v. event (aka, push v. pull) based communication 37 * both should probably be available 38 * difference between time left on microwave and fire alarm 39 * game (there has to be some game that can take advantage of this system) 23 * both poll and event (aka, push v. pull) based communication 24 * difference between time left on microwave and fire alarm 40 25 41 26 == Relevant Non Functional Aspects == 42 27 * security 43 28 * cost 44 * ease of setup 45 * zero maintanence 29 * installation 30 * communication in a big house will be more difficuilt in a large house - range of wireless, etc. 31 * maintanence 32 * use 33 * ease 34 * installation 35 * maintanence 36 * use 37 * a big house would need the interfaces to be able to scale (scrolling through 100+ devices would not be fun) 38 * form queries to "search" through available devices 39 * devices can share metadata: 40 * room 41 * category (entertainment, security, etc.) 42 * use metadata to sort through devices (can order devices in different ways - akin to the different ways songs can be sorted on your iPod) 46 43 * extensibility 44 45 == Available Architectures == 46 * centralized (aka. one base station) 47 * fault-tolerant centralized (aka. one base station, but backups available) 48 * ''EA: I don't actually know what this means to us.'' 49 * distributed (aka. no central base station - all devices can communicate directly with all other devices) 47 50 48 51 == Devices ==